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There are 10385 players online on 539 servers
Last update: 2026-06-08 09:04 AM

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Current 2026-06-08 09:07 AM

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Titania 7.4 LONGTERM country flag play.titania74.online titania74.online | 7.4 long-term | custom mechanics Starts in:



Server Online
Players: 2 / 15
Unique players: 1 Info
Points: 150
Status: ONLINE
Monsters: 29448
NPCS: 389
Uptime: 99%
Peak Record: 15 players online.
Server: Imperianic 1.0
Owner: Nietzsche
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Updated:

Server description

GENERAL: Launch Date: 16/08/2024 Website: Imperianic (https://www.imperianic.com) Version: 7.72 downgraded to 7.4 Port: 7179 Host: Virginia (US) Protection: ProGDN Premium: Free VIDEOS WIKI: Daily Bosses Daily Sieges Custom Quests and Access Respawns and Hunting Guide Server Systems Client Systems ITEMS RARITY SYSTEM: The SOUL BOX rarity system works with 3 tiers. Soul boxes are dropped by monsters. The monsters were divided into 3 tiers, weak monsters (tier 1 box), strong monsters (tier 2 box) and very strong monsters (tier 3 box). For each tier box has a range of equipments: a) Tier 1 boxes drops weak equipments and weapons; b) Tier 2 boxes drops medium equipments and weapons; c) Tier 3 drops strong equipments and weapons. Each tier box is divided in 3 rarity: a) Bronze box gives rare equipments and weapons; b) Silver box gives epic equipments and weapons; c) Golden box gives epic equipments and weapons. For opening a box, you have to buy a key for the box rarity from A Sweaty Cyclops in Ab'Dendriel. The price is: a) Bronze master key, 10000 gold pieces; b) Silver master key, 30000 gold pieces; c) Golden master key, 80000 gold pieces. To open a box, just use the key in the box that you want to open. For each rarity you can have an extra number of attributes: a) Rare, 1 extra attribute; b) Epic, 1 to 2 extra attributes; c) Legendary, 2 to 3 extra attributes. The attributes from items are: a) Physical protection; b) Fire protection; c) Earth protection; d) Energy protection; e) Maximum hitpoints; f) Maximum manapoints; g) More armor; h) More speed; i) More hitpoints regeneration; j) More manapoints regeneration; k) Axe skill; l) Club skill; m) Sword skill; n) Distance skill; o) Shielding skill; p) Hitpoitns leech; q) Manapoints leech; r) Magic level %; s) More attack; t) More defense; u) More hitchance. EXPERIENCE RATES: Minium level Maximun level Multiplier 1 8 4.0x 9 40 2.0x 41 60 1.5x 61 UNLIMITED 1.0x Misc: Skills rate Magic rate Loot rate 4x 2x 2x PVP: World type PVP Frag Decrease Time No decrease time Hotkey aimbot No Protection level 1 Kills daily to red skull 4 Kills weekly to red skull 12 Kills monthly to red skull 35 Kills daily to banishment 7 Kills weekly to banishment 18 Kills monthly to banishment 40 Mana Regeneration 2 per tick 1.png CLIENT: Imperianic client thread: Imperianic 7.4 OTclient (https://otland.net/threads/imperianic-7-4-otclient.271951/) Classic old school client style Smoth, dash and smart walking Auto backpack reopener Market System INGAME hunt guide INGAME store INGAME items library INGAME task system guide and helper CAM system CAST system VOIP system Android client 2.png MAP: 180+ custom hunts Remaped areas with old school style 100% old cipsoft 7.72 map base unknown.png GAMEPLAY MODIFICATIONS: Private and unique speed formula where a single level makes difference on speed to get target lost Automatic guild war system when you join a guild, all other guilds are enemies No frags for guild/guild kills and PVP enforced system that gives EXP when killing enemies Increased 5% experience for guilds with 5+ members online Anti maker on wars that teleport newbies to temple and doesn't give frags to killers AOE spells damage reduction while hitting more players 20% higher death loss for blessings than common Boat fast travels with cooldown for avoid abusing Boat travels with random SQM's to avoid traps Real monsters behaviour, more agressive while ranged, running and no path finding Spawn rate based on online players number EXP sharing on party system with 10% bonus for each vocation Increased physical damage for knights and paladins ATK/DEF formulas based on real cipsoft 7.72 server MF flask removing Guilds works only with 5 minimum members GFB and UE reduction is now 10% for each hitted player, on max 40% reduction Yellow skull for whole guild if you attack a guildmember Market system Increased task system repetition times New city with 50+ new respawns Sieges now are rewarded by player Battlefield event added to server Impossibility to enter or add items in a house for 60 seconds after runemaking Some nerfs on very high experience hunt spots Knights now heals 15% more Knights now needs less damage to get a task count Battlefield event updated with infinite runes and spell block (invisible) Battlefield event upgraded with enemy players name for find alive enemies Added a delay of 300ms on mapclick to start walking, to avoid bugmap Crystalized crossbow now deals energy damage per second to target Daily bosses rare loots are increased to 50% Python quest fixed Increased HP and damage of sieges bosses A new city was implemented, Eastern windgard, with around 50+ custom hunts spots and monsters Nerf of 20% on all tasks experience reward Increased AOE spells nerf while damaging many players No more global messages on siege start New task system formula for Druids and Knights while in party of 4 vocations Nerf on some hunts of new city Nerf on some monsters Siege bosses strenght increased Party experience rate nerfed, now 15 / 30 / 50% Sieges now can be done within 4 to 6 players If you interfer in a guild war (8 or more players with guild in screen) with magic wall you will get a yellow skull Capture the Flag event added 2 times a day Armageddon event added 2 times a day Alana Sio spell cannot be used after runemaking Horned Helmet (reward from Tiamat quest) now has speed bonus Knights and Druids now can get task count with less damage Anti MC now has 3 ways of verification to avoid mass farms. Only 3 connections per user will be allowed Mirroed World hunt system added to 5 hunts The Mirroed World system can be accessed through Mirror Portals that are located at the entrance of some hunts: 1) Darashia Heads of Death; 2) Eastern Windgard Nature Spirits; 3) Nevasta Frost Drakes; 4) Aztalan White Dragons; 5) Demona Warlocks.